Leap of Faith

Game Description
Use this group building game to build community, teamwork, and trust within the group.

Game Materials

  • a board at least 6 inches wide and of a length of three feet that is strong enough to be used for a platform on which a student may stand.
  • two bricks, cinder blocks, or solid wooded blocks that the board can be placed upon so that someone can place there hands beneath the board to raise it.
  • Blindfold

Game Play

  1. Place the board on a couple of bricks or something that raises up the ends so that two leaders can place their hands beneath the board and raise it.
  2. Blindfold a volunteer and have them step on the platform.
  3. A third leader must stand in front of the volunteer so that the volunteer can place their hands on the shoulders of this leader to keep their balance.
  4. Tell the volunteer that you will raise them up no higher than waist level and then they will be asked to jump from the platform using the leader as a spotter to maintain their balance. (In actuality, the board only leaves the ground a few inches.)
  5. The leader in front of the volunteer slowly squats making the volunteer believe they are being raised whereas in actuality they haven’t.
  6. Tell the volunteer to jump, assuring them that they will not be hurt. They will be jumping only a few inches but expect to fall a few feet.
  7. The feeling is eerie, and they are quite surprised. They will, of course, be falling into the waiting arms of the group.

Debrief

  • What were you feeling before you jumped?
  • What were your fears?
  • How much did you trust the leaders / the group to protect you from harm?
  • How is this activity like trusting God?
  • Do you feel you can trust our group or not?
  • What are some ways we can learn to trust each other?
  • What responsibilities do we have to each other for support and encouragement?

Closing Application
Be someone others can trust and go to for encouragement and support.

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Where the Fire Has Been

H. A. Ironside once told the following:

“One of the first gospel illustration that ever made a real impression upon my young heart was simple story that I heard a preacher tell when I was less than nine years old. It was of pioneers who were making their way across one of the central states to a distant place that had been opened up for homesteading. They traveled in covered wagons drawn by oxen, and progress was necessarily slow. One day they were horrified to note a long line of smoke in the west, stretching for miles across the prairie, and soon it was evident that the dried grass was burning fiercely, and was coming toward them rapidly. They had crossed a river the day before but it would be impossible to go back to that before the flames would be upon them. One man only seemed to have an understanding as to what should be done. He gave the command to set fire to the grass behind them. Then when a space was burned over, the whole company moved back upon it. As the flames roared on toward them from the west, a little girl cried out in terror. “Are you sure we shall not all be burned up?” The leader replied, “My child, the flames cannot reach us here, for we are standing where the fire has been!”

On Him Almighty vengeance fell,
Which would have sunk a world to hell.
He bore it for a chosen race,
And thus becomes our Hiding Place.

The fires of God’s judgment burned themselves out on Him, and all who are in Christ are safe forever, for they are now standing where the fire has been.

Source: Robert G. Lee, SERMONIC LIBRARY, pp. 105-06.

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Angels and Mortals

Game Description
Each person is an angel to someone else in the youth group. Their goal is to anonymously bring blessings to a mortal (other student) by doing nice things for him/ her, by notes of encouragement, by small gifts, etc. Works great for camps and retreats as well.

Game Materials
List of Rules

Game Preparation
Gove each person a mortal. There are many ways to do this. You can match people or the easiest way is to simply drop everyone’s name in a bowl and draw one out for each participant.

Game Play

  1. Make sure everyone is included
  2. Set the rules
  3. Set the time frame
  4. At the end of the time frame, mortals try to guess the identity of their angel.

Sample Rules

  • Angels are not to let anyone know the identity of their mortals. Angels may use fellow angels to help them bless a mortal.
  • If a mortal believes he / she has discovered an angel’s identity it must not be revealed. This includes other student’s angels as well.
  • Mortals should not degrade or bad-mouth their angels, nor should they degrade the gifts or notes they have received.
  • Angels are not to spend more than $10 on a mortal
  • Angels must not whine about the Mortal they have received

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Listening to God

About Simulation Games
A simulation game is used to introduce youth to real life in “simulated” activites (much like an airline pilot gets to fly a simulator before the give him/her the real thing to mess up). A simulation game is a structured activity that approximates, but does not exactly reproduce, situations in every day life. They create a controlled environment in which issues can be realistically examined through personal experience. The key to simulation games is the “de-briefing” at the end, when the implications are discussed. At times the experience may be staged to look like a real event. At other times the youth are aware they are participating in a simulation.

Game Description
You can use this simulation game to lead participants into a discussion about variety of issues:

  • How to better listen to God
  • Trusting other people
  • The effects of various influences in our lives
  • Learning how to discern the love of God in a world where people deceive you.

Game Objective
The objective is for the blind folded person to walk from one side of the room to the other without touching one of the sheets of paper randomly scattered across the floor.

Game Materials
A stack of letter-size paper…about 30-50 sheets. (cool colors if you have them). One blind fold. You can also write various issues youth may face on the pieces of paper. Some examples are: premarital sex, lying, drinking, smoking, dating a non-Christian, cheating, respecting parents, speeding, stealing, peer pressure, hatred, revenge, unwillingness to forgive, making fun of others, Speaking words of discouragement, ridicule, refusing to talk to someone, drugs, pornography, lewd jokes, gossip, lust, envy, greed, addictions, anorexia, bulimia, overeating, not doing your best, etc.

Game Duration
It will take 5-10 minutes per person to do the simulation. Debrief can be adjusted depending on your requirements.

Game Preparation

  1. Write one issue on each piece of paper (Optional)
  2. Randomly distribute the sheets of paper across the floor.

Game Play

  1. You might want to have more than one person play the game so that you can have more perspectives for the debrief. Have those awaiting their turn wait in another room with a leader so that they do not catch on to what is happening. Call them into the room one by one.
  2. Before the participant enters the room, choose one youth to be the voice of the Holy Spirit. The blind folded person can not know who this person is going to be. As variations, use people they trust in some of the scenarios, and people they don’t know well in others.
  3. Blindfold the participant and tell them that their goal is to reach the other side of “life” without touching the sheets of paper.
  4. Line the rest of the group up along the two side walls of the room – They cannot come next to the blindfolded person, and cannot touch them. Neither can they move from their starting positions. Only the person playing the “Holy Spirit” can move along the walls.
  5. The rest of your group tries to get the blind-folded person to step on the squares of paper. They can only do this by providing verbal directions to try to influence the blindfolded participant.
  6. The challenge for the blindfolded person is to listen to the voices and try to discern who to follow and trust. Most of the time they will fail and listen to the wrong person.

Optional Activity
If you have written various issues on the sheets of paper, distribute them to the youth. You may want to have youth list the various influences that affect our decisions on these issues. What is God’s standard on this issue? What is the correct response when confronted with this issue?

Debrief
You can focus on a variety of issues:

  • How to better listen to God: How do we recognise the voice of God in our lives? How do we know when it is God speaking, and not our own thoughts? How do we know we can trust the voice of God for guidance? What influences are strongest in your life? Why? How can we learn to better recognise God’s voice?
  • Trusting other people: How do you know who to trust? Can those we trust mistakenly mislead us at times? Do we sometimes betray the trust of others accidentally or even intentionally? How can you be a positive influence in the lives of those around you?
  • The effects of various influences in our lives: What are the greatest influences in your life? How much does peer pressure affect you? How can we influence our sensitivity to the influence of God’s Spirit in our lives?
  • Learning how to discern the love of God in a world where people deceive you.: Why does God allow us to go through trials and struggles? Does God tempt us? How can a loving God allow such evil in the world?


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It Makes Sense 2

Game Description
Use your senses to identify common foods and snacks.

Game Materials
Jars of Baby food, Dark Construction Paper, adhesive Tape, Disposable Spoons (1 per participant per jar), Paper, Pens

WARNING
Be sure to check participants for any food allergies before doing this game.

Game Preparation

  1. Purchase 8-10 jars of baby food, each with a different flavor.
  2. Tape a piece of dark construction paper over the label of the jar so that the labels cannot be seen.
  3. Number the jars.
  4. Give each participant a piece of paper and pen and a spoon for each jar.

Game Play: Taste

  1. Each participant will do a taste test from each baby food jar. For each jar of baby food, participants should use a clean spoon. They are only allowed a single taste from each jar.
  2. Participants take a small spoonful from each jar as a sample and try to identify the food.
  3. They must record their answers on paper that has been numbered to correspond with the numbers on the jars.
  4. After everyone has tasted the food from the jars and recorded their answers, reveal each jar’s label.
  5. The participant who correctly guessing the contens of the greatest number of jars is the winner.

Game Variation

  • Taste and Touch – use small finger foods (i.e. olives, cooked (cold) spaghetti, piece of candy, cracker, barbecue potato chip, cashew nuts, breakfast cereals, croutons, grapes and other fruits, raisins, dates, dried fruits, and other small snacks) Blindfold all the participants so that they cannot see before passing around the finger foods. Answers are wispered to the leaders.

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10 Characteristics of Successful Mentors

According to a study of Big Brothers, Big Sisters in the USA, one of the largest mentoring organizations in the world

  1. Be a friend
    • Don’t act like a parent
    • Don’t try to be an authority figure
    • Don’t preach about values
    • DO FOCUS ON THE BOND
  2. Have realistic goals and expectations
    • Focus on overall development, not performance and change
    • Center initial goals on the relationship itself
    • Emphasize friendship over performance
  3. Have fun together
    • Youth spell love – TIME
    • Informal activities lay the foundation for formal ones
    • Shared activities become great discussion starters
  4. Give your protégé voice and choice in deciding activities
    • Help them to explore possibilities and then make their choices
    • Listen more than you talk
    • Question more than you Preach
  5. Be positive
    • Praise and encouragement build self-esteem
    • Be supportive rather than critical – focus on solutions rather than problems
  6. Let the protégé have much of the control over what the two of you talk about
    • Don’t push, be patient
    • Be sensitive and responsive to cues
    • Let them know that can confide in you without you becoming judgmental
  7. Listen
    • Let youth vent without criticizing them
    • When you listen they see you as a friend, not an authority figure
  8. Respect the trust your protégé places in you
    • Respond in ways that show you understand. This is not the same as agree
    • Reassure the protégé that you are there for them
    • Advice should not be dispensed but mutually discovered
    • If you have to convey concern or displeasure, do it with caring and understanding
    • Sound like a friend not a parent… youth easily discern the difference
  9. Remember your relationship is with the youth and not the youth’s parent
    • Maintain cordial contact, but you are not there to be a spy for parents. You are there to be a champion for the youth
    • Keep your focus on the youth
    • You are not there to bring about the parents wishes, but to help the youth discover their potential
    • Be non-judgmental about the family
  10. You are responsible for building the relationship
    • Take responsibility for making and maintaining contact
    • Don’t expect adult to adult relationships


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A Mentor is like a Mirror

mirror.jpgA Mentor is one who holds up a Mirror for Reflection. What is reflected is the life of the protégé, not the brilliance of the mentor. There is no greater mistake than to mold others into one’s own image. The mentor’s job is not to shape, but to facilitate the discovery process. Wisdom is not imposed, it is portrayed. Character is not taught, it is provoked and inspired. He doesn’t teach a person skills, but shows a person a life. It’s a misconception that a mentor’s task is to do something for another person by teaching, correcting, or otherwise giving something the mentor possesses, something the protégé lacks. That’s Coaching. Mentoring is more “how can I help you” rather than “what should I teach you.” Its not something the mentor does, but helping the protégé to do something. Successful mentoring is not determined by what a mentor does, but by the responsive of the protégé to the image he sees as the mentor holds the protégé’s life up for personal reflection. Responsibility and initiative for growth lies in the reponsiveness of the protégé, not the mentor’s.


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Baby Relays

baby_bottles.jpgGame Description
This group of games are a great introduction for a discussion for growth and maturing in your relationship with Christ. They also make a great introduction for a lesson on Hebrews 5:12-6:3. They could also be used for a baby shower.

Game Materials

  • A large towel and diaper pins for each team
  • a baby bottle filled with water for each team
  • a paper towel to be tucked in a shirt as a bib for each team
  • chairs

Game Play

Baby Talk: When I was a child, I spoke as a child and acted as a child. Most of us have heard stories about words we mixed up as children just learning to talk. Have youth write a word on a small slip of paper that they mispronounced or used incorrectly as a child. If they don’t know of one then have them write one they have heard. I know a friend that mistakenly called “masking tape” “masculine tape.” Alternatively, have youth tell of something they did as a child. Have youth attempt to guess the words and what they were supposed to be and to guess the identity of the person who wrote it.

Diaper Relay: A person from each team must put on the diaper, tuck the bib in the shirt, place their thumb in their mouth, and waddle to the other end of the room (or if outside, a designated place) where they will get on their hands and knees (like a crawling baby) and have a fellow team member squirt a bit of water from the baby bottle into the mouth of the baby. The baby then returns and the next person repeats the same tasks. First team to have all members go through the tasks wins.

Pacifier Suck: Buy some of the candy rings – (look like a pacifier) or lolipops for everyone. First team to finish all the pacifiers wins.

Mother’s Revenge: Start by saying, “If you have ever seen a mother trying to feed a baby you will appreciate this game. Babies usually throw, spit, spill, or drool most of their food over dear mom. So now we have MOTHER’S REVENGE….” Each team should choose two volunteers. Wrap towels around the neck of one volunteer and blindfold the other. Then give the blindfolded member a jar of baby food and a spoon. The first blindfolded team member to feed the babyfood to their partner wins.

Baby Belch Relay: Each team should choose a girl to be the mother and a boy to be the baby. Have a baby bottle filled with coke or pepsi for each team. At the signal, mothers will feed the baby the contents of the bottle. When the bottle is empty, the baby boy is leaned over the shoulder while the mothers pat their backs until they produce a loud belch. First team to produce the belch wins

Make Me Laugh: Prepare the group by saying something along the lines: “It is amazing what people will do to try and entertain a baby. Even the most reserved people will make a total fool of themselves. Tough guys will ‘Goo’ and ‘Coo’ just to get a baby to smile. that’s the object of our game now.” Place the group in a circle… two persons are in the center. Together they must make someone sitting in the circle laugh. The person who laughs and the person to that persons right then end up in the center.

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

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